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CS 673 Video Game Design and Programming, Spring 2012

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This project-based class is about the creation of experimental video games through rapid prototyping and iteration

We will explore the concept of meaningful play and its relation to video game design through the creation of a few very focused game prototypes using a variety of game engines such as XNA, flixel and Unity 3D. This will allow us to build a better understanding of what makes games compelling, and how interesting game mechanics and system dynamics can be developed and improved by means of rapid prototyping, play-testing, and iterative design.

Video games encompass many fields of computer science, such as computer graphics, information visualization, human-computer interaction, artificial intelligence, software engineering and data structures, and are also very relevant to the perceptual and cognitive sciences. We will discuss how video games incorporate technologies and theories and form an interactive and unique medium, worthy of extensive study and exploration.

Games in Development

Mirror Mechanism

Relentless Night

Sonance

Further Information

Contact

Schedule

Game Design Wiki

Resources

metagame