Mirror Mechanism

Mirror Mechanism (XNA)

Team

Andrew Marrero (external link: http://www.eggzero.com/): Team Lead, Graphics, Audio

Vaibhav Verma (external link: http://www.vverma.net/): Gameplay Programming, Tutorial

John Erdogan (external link: https://twitter.com/emre801): Graphics, Level Design

Jeremy Schiff: Graphics Programming, Engine

Prototype (02/07/12)

Proto.png Proto2.png Proto3.png

Requirements

  • Platform: Windows
  • Input: Keyboard and Xbox 360 Controller

Controls

Player 1 (Keyboard):

  • Arrow Keys: Move
  • Z: Expand
  • X: Preview bullets
  • Z+X: Release bullets
  • A/S: Change selected reserve
  • R: Restart game

Player 2 (Xbox 360 Controller):

  • Left Analog: Move
  • LT: Expand
  • RT: Preview bullets
  • LT+RT: Release bullets
  • LB/RB: Change selected reserve

Download

external link: Prototype Binary

external link: Prototype Source (Requires Game Maker 8.0 Pro)

Final Game (04/24/12)

Final.png Final2.png Final3.png

Requirements

  • Platform: Windows
  • Input: Two Xbox 360 Controllers
  • Software: XNA Redistributable 4.0 - external link: http://www.microsoft.com/download/en/details.aspx?id=20914

Controls

  • Left Analog: Move
  • LB: Expand
  • Hold RB: Preview bullets
  • Release RB: Shoot bullets
  • Right Analog: Shoot bullets directionally
  • RB+Right Analog: Aim bullets
  • A: Precision Movement
  • Start: Pause

Download

external link: MirrorMechanism.zip

Postmortem

external link: PostMortem.pdf

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