Introduction 01_intro.pdf
Abstraction and prototyping 02_abstraction.pdf
MDA framework and prototype design 03_prototyping.pdf
Presentation and discussion of non-digital prototype homework
Twister FinglePixeljunk ShooterVVVVVV Tetris on iPhone Braid Bioshock Ikaruga The Marriage Tower of Goo (etc.) World of Goo Narbacular Drop Portal
Game feel (part 1) 04_gamefeel.pdf
Presentation and discussion of prototype 1
GIRP Resident Evil 4 Dead Space GTA IV Super Street Fighter 4 Tony Hawk (series) Precision Ico Lost Winds Metroid Mega Man Ski Stunt Simulator Mario Kart Forza Motorsport Spelunky Eliss Mercury Meltdown
Game feel (part 2) 04_gamefeel.pdf
Presentation and discussion of prototype 2
StarCraft II Pac-Man Hammerfight Shadow of the Collossus Limbo Shift Karoshi The Stanley Parable Katamari Damacy Night Sky Gish Bit.Trip Series PixelJunk Series Helsing's Fire I Wanna be the Guy Closure Kirby: Canvas Curse Shoot the Bullet Touhou Project
Game systems (part 1) 05_systems.pdf
Presentation and discussion of prototype 3
Z Type SpellTower Pipe Dream Captain Forever Sleep is Death Desktop Dungeons Kaboom! Atom Zombie Smasher River Raid
Game systems (part 2) 05_systems.pdf
Game programming patterns (part 1) 06_patterns.pdf
Presentation and discussion of prototype 4
Deepak Fights Robots McVideogame Sands of Time Super Puzzle Fighter Strange Attractors Blastination Audiosurf
Game programming patterns (part 2) 06_patterns.pdf
IndieCade 2011 YouTube videos
Final presentation of prototypes and voting
Presentation of week 1 games
Spring break
Presentation of week 3 games
Captain Forever Lumines Realm of the Mad God Rayman Deep Sea Where we Remain
Presentation of week 4 games