Introduction 01_intro.pdf
Abstraction and prototyping 02_abstraction.pdf
MDA framework and prototype design 03_prototyping.pdf
Presentation and discussion of non-digital prototype homework
Twister
Fingle
Pixeljunk Shooter
VVVVVV
Tetris on iPhone
Braid
Bioshock
Ikaruga
The Marriage
Tower of Goo (etc.)
World of Goo
Narbacular Drop
Portal
Game feel (part 1) 04_gamefeel.pdf
Presentation and discussion of prototype 1
GIRP
Resident Evil 4
Dead Space
GTA IV
Super Street Fighter 4
Tony Hawk (series)
Precision
Ico
Lost Winds
Metroid
Mega Man
Ski Stunt Simulator
Mario Kart
Forza Motorsport
Spelunky
Eliss
Mercury Meltdown
Game feel (part 2) 04_gamefeel.pdf
Presentation and discussion of prototype 2
StarCraft II
Pac-Man
Hammerfight
Shadow of the Collossus
Limbo
Shift
Karoshi
The Stanley Parable
Katamari Damacy
Night Sky
Gish
Bit.Trip Series
PixelJunk Series
Helsing's Fire
I Wanna be the Guy
Closure
Kirby: Canvas Curse
Shoot the Bullet
Touhou Project
Game systems (part 1) 05_systems.pdf
Presentation and discussion of prototype 3
Z Type
SpellTower
Pipe Dream
Captain Forever
Sleep is Death
Desktop Dungeons
Kaboom!
Atom Zombie Smasher
River Raid
Game systems (part 2) 05_systems.pdf
Game programming patterns (part 1) 06_patterns.pdf
Presentation and discussion of prototype 4
Deepak Fights Robots
McVideogame
Sands of Time
Super Puzzle Fighter
Strange Attractors
Blastination
Audiosurf
Game programming patterns (part 2) 06_patterns.pdf
IndieCade 2011 YouTube videos
Final presentation of prototypes and voting
Presentation of week 1 games
Spring break
Presentation of week 3 games
Captain Forever
Lumines
Realm of the Mad God
Rayman
Deep Sea
Where we Remain
Presentation of week 4 games