Schedule

Video Game Design and Programming, Spring 2012

Week by week calendar

January 19

Introduction external link: 01_intro.pdf

January 24

Abstraction and prototyping external link: 02_abstraction.pdf
MDA framework and prototype design external link: 03_prototyping.pdf

Presentation and discussion of non-digital prototype homework

Games mentioned in class

external link: Twister external link: Fingleexternal link: Pixeljunk Shooterexternal link: VVVVVV external link: Tetris on iPhone external link: Braid external link: Bioshock external link: Ikaruga external link: The Marriage external link: Tower of Goo (etc.) external link: World of Goo external link: Narbacular Drop external link: Portal

January 31

Game feel (part 1) external link: 04_gamefeel.pdf

Presentation and discussion of prototype 1

Games mentioned in class

external link: GIRP external link: Resident Evil 4 external link: Dead Space external link: GTA IV external link: Super Street Fighter 4 external link: Tony Hawk (series) external link: Precision external link: Ico external link: Lost Winds external link: Metroid external link: Mega Man external link: Ski Stunt Simulator external link: Mario Kart external link: Forza Motorsport external link: Spelunky external link: Eliss external link: Mercury Meltdown

February 7

Game feel (part 2) external link: 04_gamefeel.pdf

Presentation and discussion of prototype 2

Games mentioned in class

external link: StarCraft II external link: Pac-Man external link: Hammerfight external link: Shadow of the Collossus external link: Limbo external link: Shift external link: Karoshi external link: The Stanley Parable external link: Katamari Damacy external link: Night Sky external link: Gish external link: Bit.Trip Series external link: PixelJunk Series external link: Helsing's Fire external link: I Wanna be the Guy external link: Closure external link: Kirby: Canvas Curse external link: Shoot the Bullet external link: Touhou Project

February 14

Game systems (part 1) external link: 05_systems.pdf

Presentation and discussion of prototype 3

Games mentioned in class

external link: Z Type external link: SpellTower external link: Pipe Dream external link: Captain Forever external link: Sleep is Death external link: Desktop Dungeons external link: Kaboom! external link: Atom Zombie Smasher external link: River Raid

February 21

Game systems (part 2) external link: 05_systems.pdf
Game programming patterns (part 1) external link: 06_patterns.pdf

Presentation and discussion of prototype 4

Games mentioned in class

external link: Deepak Fights Robots external link: McVideogame external link: Sands of Time external link: Super Puzzle Fighter external link: Strange Attractors external link: Blastination external link: Audiosurf

February 28

Game programming patterns (part 2) external link: 06_patterns.pdf
IndieCade 2011 external link: YouTube videos

Final presentation of prototypes and voting

Games mentioned in class

external link: Wing Commander

March 6

Presentation of week 1 games

March 13

Spring break

March 20

Presentation of week 3 games

Games mentioned in class

external link: Captain Forever external link: Lumines external link: Realm of the Mad God external link: Rayman external link: Deep Sea external link: Where we Remain

March 27

Presentation of week 4 games

Games mentioned in class

external link: Circadia external link: Aztez external link: Everyday Shooter

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