Syllabus

Topics (in no specific order)

Meaningful Play

MDA Framework for game design analysis

Formal Abstract Design Tools

Experimental Gameplay

Rapid Prototyping

Principles of Virtual Sensation + Game Feel

Visual Abstraction and Interaction Abstraction

Flow Theory + Difficulty in Games

Personal Experimental Games

Prototyping for Independent Game Developers

Playtesting Games

User generated content

Persuasive Games

Some games for study

Powder Game (web based), Blast Miner (demo, or free GameTap version), Narbacular Drop, Blocksum, Sumitori Dreams, Chalk, Cave Story, Knytt Stories, Samorost 1+2, Tower of goo unlimited + more games from the experimental gameplay project, Super mario world (free facebook version), Ski Stunt Simulator, Phun, Cortex Command, Strange Attractors, Precision, The Marriage, Stars over Half Moon Bay, Zork, Flow, Cloud, Mega Man, N, I wanna be the guy, Flywrench, Punishment, Passage, Gravitation, Karoshi 2.0, Psychosomnium, Façade, Everyday Shooter (demo), Warning Forever, Cursor10, Every Extend (free version), Spore (freeware creature creator), Little Big Planet (videos), Auditorium, World of Goo (demo), Crayon Physics Deluxe (prototype + demo)

Home