Pixelotl

Pixelotl (flixel)

external link: Play on Kongregate

external link: Play on Newgrounds

Team XAOS

Daniel Lin (Team Lead, Art Director, Design Director, Level Design)

Scott Kulp (Logic/Gameplay Programmer, Sound Director, Level Design)

Srivatsav Kunchakarra (Logic/Interfaces/Interactions/Story Programmer, Cut-scenes)

Build Instructions

Info

Current Build (binary only)

swf external link: current

Production week 1 (3/4/10)

week1-1.png week1-2.png

Here the first week was spent on familiarizing the group with Flixel and setting up the MVC. The original blocks were reimplemented and the first 10 levels were redone. Extensions were discussed.

codebase external link: pixelotl-week1.zip

swf external link: week1

Production week 2-3 (3/11/10-3/18/10)

Up to this point, most sprites have been redone, the menu was implemented, instructions were added, different block types were added, and friend sprites were also added (not yet implemented). The five different worlds also have their corresponding backgrounds and grounds. A bonus feature with equipment was also implemented.

Production week 4 (3/25/10)

week4-1.png week4-2.png week4-3.png

Week 4 concentrated on tweaking the different kind of blocks for each world, as well as setting up the menu design and implementing textfield for conversations. Introductions levels were made for each world.

codebase external link: pixelotl-week4.zip

swf external link: week4

Production week 5 (4/1/10)

week5-1.png week5-2.png

This week was devoted to finalizing player controls, as well as creating and implementing sound effects. An introduction sequence was also made. Also, friends have been implemented. Experimentation and level development for worlds 1, 2, 3.

codebase external link: pixelotl-week5.zip

swf external link: week5

Production week 6 (4/8/10)

More finalized levels for worlds 1,2,3. Experimentation and level development for worlds 4,5. More sound effects added and some features with friends were implemented.

Production week 7 (4/15/10)

week7-1.png week7-2.png week7-3.png

This week was focused on level design and finishing up character interactions and interfaces. Many levels were reworked, grey block was dropped.

codebase external link: pixelotl-week7.zip

swf external link: week7

Final Game (4/28/10)

final1.png final2.png final3.png

This last week focused on tightening up the levels, as well as interactions with the level text and friends. A continue and save and sound effects for the portal unlocking were added. More accessories were also added. The levels were also embedded within the .swf (so no dependency on txt files).

codebase external link: pixelotl-final.zip

swf external link: final

Postmortem (4/30/10)

pdf external link: Postmortem