Daniel Lin (Team Lead, Art Director, Design Director, Level Design)
Scott Kulp (Logic/Gameplay Programmer, Sound Director, Level Design)
Srivatsav Kunchakarra (Logic/Interfaces/Interactions/Story Programmer, Cut-scenes)
swf current
Here the first week was spent on familiarizing the group with Flixel and setting up the MVC. The original blocks were reimplemented and the first 10 levels were redone. Extensions were discussed.
codebase pixelotl-week1.zip
swf week1
Up to this point, most sprites have been redone, the menu was implemented, instructions were added, different block types were added, and friend sprites were also added (not yet implemented). The five different worlds also have their corresponding backgrounds and grounds. A bonus feature with equipment was also implemented.
Week 4 concentrated on tweaking the different kind of blocks for each world, as well as setting up the menu design and implementing textfield for conversations. Introductions levels were made for each world.
codebase pixelotl-week4.zip
swf week4
This week was devoted to finalizing player controls, as well as creating and implementing sound effects. An introduction sequence was also made. Also, friends have been implemented. Experimentation and level development for worlds 1, 2, 3.
codebase pixelotl-week5.zip
swf week5
More finalized levels for worlds 1,2,3. Experimentation and level development for worlds 4,5. More sound effects added and some features with friends were implemented.
This week was focused on level design and finishing up character interactions and interfaces. Many levels were reworked, grey block was dropped.
codebase pixelotl-week7.zip
swf week7
This last week focused on tightening up the levels, as well as interactions with the level text and friends. A continue and save and sound effects for the portal unlocking were added. More accessories were also added. The levels were also embedded within the .swf (so no dependency on txt files).
codebase pixelotl-final.zip
swf final
pdf Postmortem