OpenGL Redbook code examples (using GLUT)
Here are some links to research papers and tutorials that we will touch on in the course.
Geometric Modeling Based on Polygonal Meshes
Differential Representations for Mesh Processing
On Linear Variational Surface Deformation Methods
As-rigid-as-possible shape manipulation
Rotation Invariant Coordinates
Subspace Gradient Domain Mesh Deformation
PriMo: Coupled Prisms for Intuitive Surface Modeling
As-Rigid-As-Possible Surface Modeling
Free-Form Deformation of Solid Primitives
Real-Time Shape Editing using Radial Basis Functions
Mean value coordinates for closed triangular meshes
Image Deformation Using Moving Least Squares
Least Squares and Moving Least Squares Introduction
Harmonic Coordinates for Character Articulation
A Sketch-Based Interface for Detail-Preserving Mesh Editing