Resources

Resources

Links

external link: OpenGL Redbook

external link: OpenGL Redbook code examples (using GLUT)

external link: Nate Robins OpenGL tutors

external link: NeHe OpenGL tutorials

external link: OFF file format specification


Here are some links to research papers and tutorials that we will touch on in the course.

Tutorials

external link: Geometric Modeling Based on Polygonal Meshes

Surveys

external link: Differential Representations for Mesh Processing

external link: On Linear Variational Surface Deformation Methods

Surface-based mesh deformation

external link: Differential Coordinates

external link: Laplacian Mesh Editing

external link: Poisson Mesh Editing

external link: As-rigid-as-possible shape manipulation

external link: Rotation Invariant Coordinates

external link: Pyramid Coordinates

external link: Subspace Gradient Domain Mesh Deformation

external link: Mesh Puppetry

external link: PriMo: Coupled Prisms for Intuitive Surface Modeling

external link: As-Rigid-As-Possible Surface Modeling

Space deformation

external link: Free-Form Deformation of Solid Primitives

external link: Wires

external link: Real-Time Shape Editing using Radial Basis Functions

external link: Mean-Value Coordinates

external link: Mean value coordinates for closed triangular meshes

external link: Image Deformation Using Moving Least Squares

external link: Least Squares and Moving Least Squares Introduction

external link: Harmonic Coordinates for Character Articulation

external link: Green Coordinates

Sketch-based modeling

external link: Teddy

external link: Smooth Teddy

external link: FiberMesh

external link: A Sketch-Based Interface for Detail-Preserving Mesh Editing

external link: SilSketch

Surface fairing

Skin animation

Remeshing

Parametrization

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